Everything I’ve ever done
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Principal Interaction Designer: Barracuda Networks
September 2021 - Present
Lead designer of the Barracuda Design System. Design lead on convergence experiences and shared services.
Barracuda Design System
Created token-based design language
Wrote the JSON token values for global, alias, and component tokens for two themes
Created a GitHub repository with the JSON values
Hooked up the Token Studio Plugin to GitHub and Figma
Applied the JSON token values to components in Figma so components in code and in design were using the same source of truth
Educated entire design org on tokens, Token Studio Plugin, and theme switching with one library
Remade all components from scratch
Kept up with new Figma instrumentation technology (instance swapping, for example)
Invented “Foundation groups” and “Microlayouts” as a way to quickly compose interfaces for designers (before it was popular)
Created an illustration stickersheet so product designers could compose consistent in-product illustrations
Created an accessible data visualization palette
Create a data visualization component library in Figma
Unified navigation
Audited information architecture and navigation paradigms of 12+ products across the portfolio
Performed desk research into different navigational studies to help form a design base to test
Ideated on different interaction designs that would work for entire portfolio of products
Created four prototype concepts to test with users
Tested concepts with users
Created mockups for 12+ products with new navigation to show value in consistency
Created a product and account switcher component design to allow users to switch between products and accounts
Recruited engineering to contribute the coded component to the design system for other teams to implement
Socialized design with other teams to create alignment
Shared services
Audited 12+ products for duplicate functionality
After creating a list of what needed to be shared, audited the functionality of each product
Collaborated with the product and engineering teams to understand requirements
Conducted card sorting and tree testing studies to understand how to organize and structure the shared services navigation
Conducted prototype tests to see what interaction design in conjunction with the unified navigation is easiest to use and understand
Converged email security
Audited email products to understand functionality and workflows
Conducted user interviews to understand users’ pain points and workflows
Created a blueprint for how a converged email product would work from a system and workflow standpoint
Ideated on progressive disclosure interact design using user interview task analysis data
Socialized concept with product teams
Created product lead growth concepts
BDS Token System
Principal Interaction Designer, Barracuda Networks • 2023 - Present
Created a token system, wrote the JSON values, and implemented two themes in Figma using the Token Studio Plugin.
Senior Product Designer: RollWorks
January 2020 - September 2021
Design owner of the dynamic account list builder enabling marketers to combine data sources to create account lists for ABM marketing programs.
Other work includes:
Design System evangelist and Figma component creator
2021 Hack Week Winner - Global Search
Created Figma training series for new engineer hires
Standardized Figma files across design team to make handoff easier
Co-designer on account insights project
Collaborator on navigation and platform model redesign
Design owner on algorithmic scoring of accounts across platform
Re-designed several key product pages
Designed MV on-boarding flow for free tier customers
Interaction Designer (UI Designer): Google
September 2018 - March 2019 • TVC via Adecco
Part of the Search and Assistant team, Food Ordering vertical
I had to leave in March due to a family emergency
Features I worked on:
Tags
Combo meals
Adding pictures to menus
Google Material 2 audit
Provider selection
Checkout improvement
Desktop layout improvement
Dish recommendations
Product Design Lead: UpGuard
September 2016 - June 2018 • Full-time permanent
Grew the team to five people
Executed a design vision and strategy
Started a user research program
Created a design system
Created user flows, wireframes, prototypes, animations, and mockups for entire product suite
Designed the CSTAR chrome extension
Created the UpGuard visual identity and brand guidelines
Optimize end-to-end customer experience through collaboration with all departments.
Cultivated a design culture including a six week Design Symposium course for the marketing and sales teams
UX/UI Designer: Malwarebytes
Sep 2015 - Sep 2016 • Full-time permanent
Led a full website rebuild and redesign increasing conversion rate by 202%
Won the American In-house Design Award for web design
Assisted in development of visual identity and brand
Created user flows, wireframes, usability studies, and mocks for account management portal.
Created wireframes and mockups for Malwarebytes Technician Toolset
UX/UI Designer: Aarki Inc.
Feb 2015 - Sep 2015 • Full-time permanent
Features I worked on:
Multivariate ad creation and serving system
Responsive ads design tool
DSP/RTB Media Buying module
UX/UI Designer: Concordus Applications
Aug 2014- Nov 2014 • Full-time permanent
Created high fidelity mockups, wireframes, user flows, and user research
UX/UI Designer
Jun 2011 - Jan 2014 • Freelancer
Managed product design, branding, website design, and ad design for several individuals and startups:
MeLikeBars - paleo food bar company
HealthType - mobile app
Shinobi Labs - mobile app
Active Theory - mobile app
Sebastian Q - curated fashion blog
Product Design Lead: Social Apps Lab at CITRIS
Mar 2010 - Jun 2011 • Student run organization
User-centric, end-to-end design of:
PokerWalk - Android app
Tic-Toc-Tiles - iPad app
CitySandbox - web app
Presented at the Games for Health Conference 2011
Presented at the Museum of Games in Switzerland 2011
Education
University of California, Berkeley
B.A. Art Practice
3.85 GPA
Honors in the major
Special Recognition for work in New Media