Malwarebytes Rebuild

Malwarebytes makes a suite of software to help businesses and individuals live malware-free.

 

Problem

How could the Malwarebytes marketing website explain the product offerings clearly, look legit, and rapidly test new ideas?

 
 

My role

I was the design lead, overseen by the Creative Director, Rob Bajohr. You’ll see most of the assets I was responsible for creating.

 
 

Key business results

202% increase in lead volume for the business product
Increased PC downloads by 15K at launch
Zero other KPIs were negatively impacted by the redesign
 

Personal achievements

Won the american in-house design award
created component library
Achieved consistency and heirarchy
 

What didn’t go well

Some stakeholders didn't enjoy the minimalist asthetic
After launch there was a dip in lead volume which we quickly fixed
 
 

Before and After

The homepage before the redesign.

The homepage after the redesign.

 

Objectives

  • Clearly describe product offerings

  • Modernize and simplify the user experience

  • Create consistency across entire site

  • Improve SEO

 

Establish a starting point

When I first started at Malwarebytes, I started working on the website rebuild. As a first step, I created a map of all the pages I could find.

This artifact helped us understand which areas of the site were controlled by which technologies and departments.

 
 

Stakeholder discovery

I gathered requirements from each stakeholder.

I also surveyed sales to make sure their pitch matched the website. Additionally, I surveyed customer success team to see if the website could help.

I found that users accidentally downloaded the PC/Windows version on a Mac because it wasn’t clear on the website.

 
 

Proto-personas

Since I was the only designer fully dedicated to the website, many ideal steps had to be cut short due to a tight timeline.

One of these steps was persona creation. I used the research done previously to develop proto-personas. 

 

Flows

With personas in hand, I mapped out critical user journeys for each one.

 

Design philosophy

In order to prevent backtracking into patterns that created the site we were trying to improve, we agreed on some core design principles:

 
Consistent
Atomic
Aligned
 

Wireframe

Using the architecture and requirements gathered during discovery, I created wireframes of all pages with "MVP" modules and components.  

 

Click test

Using Notable, I drafted a quick click test to see if our MVP modules made sense.

One of the obstacles we faced during this process was an extremely accelerated timeline. Usability testing and validation are essential to an ideal process but with an accelerated timeline and limited resources, I did as much as I could.

 

Moodboard

 

 Look n’ feel exploration

Exploring different looks helped me gauge what fits the culture, brand, and user base.

 

As I explored with the team, I tried to come up with what I wanted users to feel when they visit the site. I also wanted to match the style of the product so there wasn't a gap between what users saw before they entered the product and what user saw after. We researched competitors and brainstormed what we wanted to do and what we didn't want to do.  

Where we landed:

  • We aren't dark and scary

  • We aren't generic

  • We are friendly and playful

  • We are trustworthy

  • We are a utility

  • We are honest

 
 

Reviews and iterations

Each week, we reviewed the mocks with stakeholders to make sure we were satisfying the requirements and gathering feedback. 

 
 

Prototype

Using Invision, I created a very basic prototype and refined it based on stakeholder feedback.

 
 

Components

Each module is made up of components. I created and spec'd how each component would be on mobile and desktop. 

 

Content

In order to save time, we built the components before the final design and content was complete. That way, our development team already had a large portion of the coding done by the time we submitted something "final" 

We used Invision's Liveshare and comment features to merge content and design.

 

Iconography

 

Launch

We launched the new site. On time.

Here is what happened, the good and the bad.

1. Consumer PC downloads went up.

2. Consumer Mac downloads stayed about the same.

3. Lead volume dipped (no indication of how yield or quality of leads did). So we launched a new flow that had more emphasis on business.

This is a screenshot the development team sent me about the performance post-launch

This is a screenshot the development team sent me about the performance post-launch

The ability to quickly adapt when we saw numbers decline was intentional and one of the goals of the rebuild.

4. Purchases (consumer and small business combined) stayed the same


What's next?

This is the roadmap I created for the next phase of the website. I did a lot of the PM work for the website.

 

Conclusion

This website redesign was a success because:

  • Usually numbers plummet after a redesign, but for this one the only number that dipped was lead volume and we were able to bring that back up without impacting the other numbers

  • Established a clear hierarchy with type and imagery

  • Established consistency through visual language

  • Removed some complexity out of cyber security by creating a design philosophy conducive to simplicity

  • Built a system that can be optimized in a sustainable way

Aside from the performance, the most rewarding thing about the redesign was seeing how much the foundation, modularity, and architecture lead to easy, rapid changes and tweaks. One of the directors in the marketing department even remarked that changes we made post-launch in a few hours would have taken much longer to create in the previous site.  

The main thing I learned during this journey is how to include a large group of outside stakeholders in the design process. I also learned how to balance project management and design work.

What I would do differently

Despite weekly reviews of the mocks, stakeholders were not given ample opportunity to voice their concerns. I would have made more time to explore the ideas that seemed out-of-reach or different than what I was thinking.

 

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